Backgrounds

Gritty Sergeant
Simple or Martial Weapon Proficiency, +1 to initiative.
Noble Bred for War
Simple or Martial Weapon Proficiency, +1 to Diplomacy checks.
Auspicious Birth
Substitute highest ability score to determine initial hitpoints.
Born Under a Bad Sign
Substitute highest ability score to determine initial hitpoints.
Impiltur
You can choose to add your wisdom score to your starting hit points
Akanul
Gain resistance to cold, fire, and thunder.
Calmishan
Resist 4 fire, +5 to endurance checks related to thirst
Arcane Student Who Saw Too Much
+1 bonus to saving throws to end daze, stun, immobilize, or restrain.
Crusading Zealot
+1 bonus to saving throws until you fail a saving throw.
Former Gladiator
It takes 4 failed death throws to kill you
Haunted Vetern
Encounter: Trigger (failed a fear saving throw) Effect: Reroll that saving throw
Necromancer’s Chattel
+2 bonus to fear saving throws
Scorned Noble
+2 bonus saving throws when no allies are within 5 squares of you.
Touched by Darkness
+1 to save against ongoing necrotic effects.
Wandering Mercenary
It takes 4 failed death throws to kill you
Warsmith
You can create weapons and armor and can cast creation rituals.
Chessenta
+1 to rolls made with action point.
Restless Dead
+1 to damage against undead
Monster Hunter
+2 to monster knowledge checks
Officer Who Came Out of Retirement
History class skill. +1 to History and initiative checks.
Rich Parents
You begin the game with a total of 750gp

Backgrounds

The Rise of Ethral TheLeeWalker TheLeeWalker